Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-1
Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-2
Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-3
Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-1
Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-2
Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German image-3
Wizards of the Coast

Asmodee Vieyal at House on The Hill, connoisseurs, Narrative Game, German

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Description
  • In this cooperative connoisseur game, you slip into the roles of adventurers and examines a creepy old house. Be careful everywhere lurk dangers
  • Explore the house and discover more rooms. In the rooms you can find something ... or something will find you. Your adventures can change to good or bad depending on how you react
  • Some adventures randomly trigger the haunted scenario. From here your group shares, because then one becomes a traitor and the others become heroes
  • From this moment the horror game transforms into a battle between traitors and heroes - often until death. To win the game, you must fulfil the victory condition of your side
  • 3-6 Players | From 12+ Years | Up to 60+ Minutes Playing Time per Game | Game in German


Product description:\nBreathe deep before you enter it, it could be your last breath.\nRatcheting steps on the stairs, the smell of something foul and totem, the feeling of something crawling down your back - and much more can be found in this award-winning and highly acclaimed strategy game with strategy and horror.\n\nInBetrayal at House on the Hill slip all players into the role of adventurers and investigate a creepy old house. During exploring the house, her discovers new rooms. Every time you enter a new room, you can find something... or find something. Adventurers change as the course of the game (for good or for bad) depending on how they cope with the surprises of the house. The house changes with every game. At a random point in the game, an adventurer triggers a scenario - a so-called spook. With the discovery of the spook, an adventurer becomes a traitor and wants to destroy the former companions. The rest of the adventurers become heroes and fight for their survival. From this moment, the game transforms into a battle between traitors and heroes - often until death. The game includes over fifty haunted scenarios, each telling a different story. Discover them in the house on the hill where you survive or underground.\nBox contents:\n1 rule book.\n2 haunted books.\n44 space plates.\n1 panel entrance hall/foyer/portion staircase.\n6 plastic adventure figures.\n6 double-sided character cards.\n30 plastic chips.\n8 cubes.\n1 pull / damage strip.\n13 Om Cards\n22 item cards.\n45 event cards.\n149 markers.

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